Flysky FS-i6S 6CH 2.4G Transmitter W Receiver Controller FS-iA6B Ranking TOP19 $44,6CH,Controller,Toys Games , Vehicles , Remote App Controlled Vehicles,2.4G,Transmitter,Flysky,W/FS-iA6B,Receiver,/flogging6084111.html,denisemacedo.com.br,FS-i6S $44,6CH,Controller,Toys Games , Vehicles , Remote App Controlled Vehicles,2.4G,Transmitter,Flysky,W/FS-iA6B,Receiver,/flogging6084111.html,denisemacedo.com.br,FS-i6S $44 Flysky FS-i6S 6CH 2.4G Transmitter Controller W/FS-iA6B Receiver Toys Games Vehicles Remote App Controlled Vehicles $44 Flysky FS-i6S 6CH 2.4G Transmitter Controller W/FS-iA6B Receiver Toys Games Vehicles Remote App Controlled Vehicles Flysky FS-i6S 6CH 2.4G Transmitter W Receiver Controller FS-iA6B Ranking TOP19
The AFHDS 2A (Automatic Frequency Hopping Digital System Second Generation) developed and patented by Flysky is specially developed for all radio control models.Offering superior protection against interference while maintaining lower power consumption and high reliable receiver sensitivity,Flysky's AFHDS technology is considered to be one of the leaders in the RC market today. "b"FS-I6, FS-T6, upgraded version."br""b"Specifications:"br" Remote Distance:1000M"br" Band: 140"br" Channels: 10"br" Code type: GFSK"br" Sensitivity: 4096"br" Model type: Quadcopter"br" RF Range: 2.4055-2.475GHz"br" RF power: Less then 20dBm"br" 2.4GHz system: AFHDS 2A"br" DSC port: Micro USB , PPM"br" Power input: 4.2V-6.0V"br" Low voltage alarm: Yes (Lower than 4.2V)"br" Weight: 410g"br" FS-i6S Transmitter Size: 179mmx81mmx161mm"br""b"IA6B Receiver"br" Channels: 6"br" Model Type: Fixed-Wing/Glider/Helicopter"br" RF Range: 2.4055-2.475GHz"br" RF Receiver Sensitivity: -105dBm"br" 2.4GHz System: AFHDS 2A"br" Modulation Type: GFSK"br" Power: 4.0-6.5V DC"br" Weight: 14.9g"br" Size: 47*26.2*15mm"br" i-BUS Port: Yes"br" Data Acquisition Port: Yes"br""b"Package Mainly Include:"br" 1 * FS-i6S Transmitter"br" 1 * FS-iA6B Receiver"br"
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The Squeak Wiki collects useful information about the language, its tools, and several projects. It’s a wiki, so you can participate!
The Squeak Development Process supports the improvement of Squeak—the core of the system and its supporting libraries—by its community. The process builds on few basic ideas: the use of Monticello as the primary source code management system, free access for the developers to the main repositories, and an incremental update process for both developers and users. (Read More)
Using the Git Browser, you can commit and browse your code and changes in Git and work on projects hosted on platforms like GitHub. With Monticello you can read and write FileTree and Tonel formatted repositories in any file-based version control system.
Andrew Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet, Damien Cassou, Marcus Denker, Christoph Thiede, and Patrick Rein. 2020.
Andrew Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet, Damien Cassou, and Marcus Denker. Square Bracket Associates, 2007.
Mark Guzdial and Kim Rose. Prentice Hall, 2002.
The current Squeak release comes in various bundles including the “all-in-one” package, which works on Windows, macOS, and Linux (x86/ARM). Download, unzip, and double-click the appropriate file:
*.bat for Windows,
*.app for macOS, and
*.sh for Linux.
|Linux (ARMv6, image only)||5.3|
You can always take a look at the progress in the latest alpha version. Feel free to participate with commits to the inbox. Alpha versions are not expected to be stable. Make sure to also get the latest VM.
Everything is an object. Objects collaborate by exchanging messages to achieve the desired application behavior. The Smalltalk programming language has a concise syntax and simple execution semantics. The Smalltalk system is implemented in itself: Compiler, debugger, programming tools, and so on are all Smalltalk code the user can read and modify. Novice programmers can get started easily and experts can engineer elegant solutions at large.
All graphical objects are tangible and interactively changeable. This promotes short feedback loops and low-effort application development. Morphic thus leverages the live programming experience of traditional Smalltalk environments from a mainly text-focused domain to a graphical one.
The dynamic Squeak environment provides a variety of tools for browsing, writing, executing, and versioning Smalltalk code. Multiple debugging sessions can be served concurrently. Thanks to Morphic, tool customization can be achieved with reasonable effort.
There are several fast Squeak VMs that also support other languages of the Smalltalk family. Meta-tracing, just-in-time compilation, stack-to-register mapping, and aggressive in-line message caching yield efficiency in executing Smalltalk byte code.
A media-rich authoring environment with a simple, powerful scripted object model for many kinds of objects created by end-users that runs on many platforms.